Client File Prep & Delivery Guide
A clear, modern standard for how to prepare and deliver multitracks for mixing. Follow this guide and your mixes will move faster, smoother, and with fewer revisions.
Why File Prep Matters
Clean, consistent multitracks are the foundation of a great mix. When your files are organized and exported correctly, your mixer can focus on tone, emotion, and impactânot hunting for missing parts or fixing technical problems.
Following this guide helps ensure:
- No missing audio, lost parts, or corrupt files.
- No timing issues caused by clips starting at random points.
- No unwanted FX burned into tracks that should be clean.
- Faster turnaround times and fewer revision rounds.
Whether youâre a signed artist, a home-studio producer, or a church volunteer running on weekends, you can follow these same steps and get professional-grade results.
General Export Settings
These are the baseline technical settings that keep your multitracks clean, consistent, and compatible with any modern mix environment.
Sample Rate & Bit Depth
Export all audio at:
- 44.1 kHz or 48 kHz
- 24-bit or 32-bit float
Use the native sample rate of your session whenever possible.
File Type
- WAV is preferred for all files.
- AIFF is acceptable if thatâs what your DAW supports.
- Do not send MP3 or AAC files as your main multitracks.
Start Point & Alignment
Every track should start at bar 1 / 00:00:00, even if the audio comes in later. This ensures all multitracks line up perfectly when imported into the mix session.
Track Naming
Use clear, descriptive namesâfor example:
- LeadVox_Main, LeadVox_Dbl, BGV_High, BGV_Low
- Kick_In, Kick_Out, Snare_Top, Snare_Bottom, OH_L, OH_R
- Bass_DI, Bass_Amp
- GTR_Rhythm_L, GTR_Rhythm_R, GTR_Lead
- Keys_Piano, Keys_Pad, Synth_Lead
Avoid generic names like âAudio_01â or âTrack_5.â
Vocals (Leads & BGVs)
Vocals usually carry the song. Clean prep here saves the most time and has the biggest impact on your final mix.
Tuning & Editing
If youâve already tuned or edited the vocals:
- Export the processed version youâre happy with.
- Include a raw, untouched version if possible, so the mixer has options.
If you want the mixer to handle tuning or editing, send clean, unprocessed takes and make that clear in your notes.
Effects
Unless an effect is truly part of the sound, export vocals dry (no reverb, delay, or special FX).
If an effect is essential to the production, export both:
- LeadVox_Main_Dry
- LeadVox_Main_FX (with your delay/reverb/creative effects printed)
Comping
Send the final vocal comp only, unless the mixer has specifically requested access to individual takes.
Drums & Percussion
Whether youâre using live drums, programmed drums, or a hybrid, clear separation and labeling give the mixer full control over punch, width, and dynamics.
Acoustic Drums
Export each microphone as its own track:
- Kick_In, Kick_Out
- Snare_Top, Snare_Bottom
- Tom_1, Tom_2, Tom_3 (labeled by position)
- HiHat, Ride (if miked separately)
- OH_L, OH_R
- Room_L, Room_R (or Mono_Room)
Include any drum samples or layered hits as their own tracks, clearly named.
Programmed Drums
Do your best to separate the main elements:
- Kick, Snare, Claps, Hats, Cymbals
- Primary loops or percussion parts
If a stereo loop is a deliberate production choice, you can export it as a single trackâjust label it clearly (for example, âDrumLoop_Mainâ).
Timing
Finish any quantizing or timing edits before export. Donât send half-edited drums.
Guitars & Bass
Giving the mixer both DI and amp tones (when available) allows maximum flexibility without changing the heart of your sound.
Electric Guitars
- Send the amp or amp sim tone you love.
- Include a clean DI if you have it, in case re-amping is needed.
- Print any essential FX as separate tracks (for example, âGTR_Lead_FXâ).
Acoustic Guitars
- Export mic and DI tracks separately if both were used.
- Label parts clearly (for example, âAC_GTR_Rhythm,â âAC_GTR_Arpâ).
Bass
- Send Bass_DI and Bass_Amp if both exist.
- Include any printed FX or parallel distortion as separate tracks.
Keys, Synths & FX
Modern productions often rely heavily on keys and sound design. Group these elements in a way that preserves control without overcomplicating the session.
Keys & Synths
Export each meaningful element as its own track when possible:
- Keys_Piano, Keys_Pad, Keys_Organ
- Synth_Lead, Synth_Arp, Synth_Bass
Always render virtual instruments to audio. Donât rely on the mixer having the same plugins or libraries.
FX & Atmospheres
Only send FX that are part of the production, such as:
- Vocal throws and special delays
- Reverse reverbs and swells
- Risers, impacts, whooshes, and transition FX
Name these clearly, for example: FX_VoxThrow, FX_Riser_01, FX_Impact.
Rough Mix, References & Final Checklist
A great rough mix and a short checklist at the end make sure nothing falls through the cracks before you send your project off.
Rough Mix & References
- Include your latest rough mix (WAV or high-quality MP3).
- Share 1â3 reference tracks that represent the vibe, tone, or balance youâre aiming for.
Final Pre-Send Checklist
- All tracks start at bar 1 / 00:00 and line up correctly.
- Files are exported as WAV, 24-bit or higher, at 44.1 or 48 kHz.
- Track names are clear and descriptiveâno âAudio_01â or âTrack 5.â
- Vocals are either fully tuned/edited or completely clean, not half-finished.
- Drum, guitar, bass, keys, and FX tracks are separated in a way that makes musical sense.
- Rough mix and any reference tracks are included in the folder.
Delivery
Once everything is ready, upload your folder via the link your mixer provides (Dropbox, Google Drive, WeTransfer, etc.).
Multitrack Prep â Swipeable Summary for Your Clients
This is the fast, client-facing version of everything above. Use it when you need to send simple, clear instructions without overwhelming anyone with technical details.
- 1 File Type & Quality: Export every track as WAV (24-bit or higher) at 44.1 or 48 kHz. Donât send MP3s as your main multitracks.
- 2 Start Point: Make sure every track starts at bar 1 / 00:00, even if the part comes in later. This keeps everything perfectly in sync.
- 3 Track Names: Use clear names like LeadVox_Main, BGV_High, Kick_In, Snare_Top, Bass_DI, GTR_Rhythm_L, Keys_Piano, FX_Riser_01. Avoid âAudio_01â or âTrack_5.â
- 4 Vocals: Send your final vocal comp. If youâve tuned/edited, send that versionâand if possible, also include a raw, untouched version as backup.
- 5 Vocal & Track FX: Only print FX that are part of the sound (throws, special delays, creative reverbs). When in doubt, send a dry version plus a separate FX track.
- 6 Drums: Separate key elements: Kick, Snare, Toms, Hats, Cymbals, OH, Rooms, main loops, and percussion. Clearly label any samples or layered hits.
- 7 Guitars & Bass: Send the tones you love (amp / sim) and include DI tracks if you have them. Print important FX as their own tracks (e.g., GTR_Lead_FX).
- 8 Keys, Synths & Atmospheres: Bounce virtual instruments to audio (pianos, pads, organs, synths, swells, risers, impacts) and name them by role, not plugin.
- 9 Rough Mix: Include your latest rough mix (WAV or high-quality MP3) so the mixer can hear your current balance, FX, and overall vibe.
- 10 References: Share 1â3 commercial tracks that represent the sound youâre aiming for in terms of tone, punch, and width.
How to use this:
Copy/paste this checklist into an email or a simple PDF and send it to your artist, producer, or worship leader before they upload files. You can personalize the language, but keep the steps in place.
What this guarantees:
Clean, organized multitracks that line up perfectly, sound great, and let your mixer focus on
emotion, impact, and translationânot tech support.
You are welcome to reuse this inside your own studio systems. Consider it part of your Control Room toolkit.